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    Interface GPUFragmentState

    interface GPUFragmentState {
        constants?: Record<string, number>;
        entryPoint?: string;
        module: GPUShaderModule;
        targets: (GPUColorTargetState | null)[];
    }

    Hierarchy (View Summary)

    Index

    Properties

    constants?: Record<string, number>
    entryPoint?: string
    targets: (GPUColorTargetState | null)[]