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bundle
<internal>
GPUColorTargetState
Interface GPUColorTargetState
interface
GPUColorTargetState
{
blend
?:
GPUBlendState
;
format
:
GPUTextureFormat
;
writeMask
?:
number
;
}
Index
Properties
blend?
format
write
Mask?
Properties
Optional
blend
blend
?:
GPUBlendState
format
format
:
GPUTextureFormat
Optional
write
Mask
writeMask
?:
number
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Properties
blend
format
write
Mask
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